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Returns the path to the Unity editor application (Read Only)
See Also: applicationContentsPath.
// This example lets you load Editor scripts
// automatically to your current working project
//
// Just place your editor scripts next to where the Unity binary
// resides.
@MenuItem("Example/Load Editor Scripts")
static function LoadEditorScripts() {
// Get the editor folder that resides next to the Unity exec
var appPath : String[] = EditorApplication.applicationPath.Split(char.Parse("/"));
appPath[appPath.Length -1] = "Editor";
var editorFolder : String = String.Join("/",appPath);
Debug.Log("Loading editor scripts at: " + editorFolder);
FileUtil.CopyFileOrDirectory(editorFolder,"Assets/");
}