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Sets the mass based on the attached colliders assuming a constant density.
This is useful to set the mass to a value which scales with the size of the colliders.
rigidbody.SetDensity(1.5);
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
rigidbody.SetDensity(1.5F);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
rigidbody.SetDensity(1.5F)