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The rotation of the rigdibody.
This is similar to setting transform.rotation, however the rotation will only be applied to the transform at the end of the physics step. If you want to continously move a rigidbody or kinematic rigidbody use MovePosition and MoveRotation instead.
function Start () {
rigidbody.rotation = Quaternion.identity;
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Start() {
rigidbody.rotation = Quaternion.identity;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Start():
rigidbody.rotation = Quaternion.identity