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Returns the Inverse of rotation.
// Sets this transform to have the opposite rotation of the target
var target : Transform;
function Update () {
transform.rotation = Quaternion.Inverse(target.rotation);
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public Transform target;
void Update() {
transform.rotation = Quaternion.Inverse(target.rotation);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public target as Transform
def Update():
transform.rotation = Quaternion.Inverse(target.rotation)