AudioSource.loop Manual     Reference     Scripting  
Scripting > Runtime Classes > AudioSource
AudioSource.loop

var loop : boolean

Description

Is the audio clip looping?

If you disable looping on a playing AudioSource the sound will stop after the end of the current loop.

JavaScript
@script RequireComponent(AudioSource)
// Stop looping the sound
function Start()
{
audio.loop = false;
}

using UnityEngine;
using System.Collections;

[RequireComponent(typeof(AudioSource))]
public class example : MonoBehaviour {
void Start() {
audio.loop = false;
}
}

import UnityEngine
import System.Collections

[RequireComponent(AudioSource)]
class example(MonoBehaviour):

def Start():
audio.loop = false