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Returns a random float number between and min [inclusive] and max [inclusive] (Read Only).
// Instantiates prefab somewhere between -10.0 and 10.0 on the x-z plane
var prefab : GameObject;
function Start () {
var position: Vector3 = Vector3(Random.Range(-10.0, 10.0), 0, Random.Range(-10.0, 10.0));
Instantiate(prefab, position, Quaternion.identity);
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public GameObject prefab;
void Start() {
Vector3 position = new Vector3(Random.Range(-10.0F, 10.0F), 0, Random.Range(-10.0F, 10.0F));
Instantiate(prefab, position, Quaternion.identity) as GameObject;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public prefab as GameObject
def Start():
position as Vector3 = Vector3(Random.Range(-10.0F, 10.0F), 0, Random.Range(-10.0F, 10.0F))
(Instantiate(prefab, position, Quaternion.identity) as GameObject)
Returns a random integer number between min [inclusive] and max [exclusive] (Read Only).
If max equals min, min will be returned. The returned value will never be max unless min equals max.
// Loads a random level from the level list
Application.LoadLevel(Random.Range(0, Application.levelCount));
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
Application.LoadLevel(Random.Range(0, Application.levelCount));
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
Application.LoadLevel(Random.Range(0, Application.levelCount))