MovieTexture.Play Manual     Reference     Scripting  
Scripting > Runtime Classes > MovieTexture
MovieTexture.Play

function Play () : void

Description

Starts playing the movie.

Note that a running MovieTexture will use a lot of CPU power, and it will continue running until it is manually stopped or a new level is loaded.

Also note that MovieTextures does not behave exactly the same as for example audio clips. When you call the Play() method on a MovieTexture, it is the Asset that will start playing, and not a particular instance of the movie. This means that if you have for example several planes in your scene, all having the same MovieTexture set as their materials texture, when you call Play() on one of them, every instance of the Movie will start playing.

MovieTextures are a pro-only feature.

See Also: Stop

JavaScript
// Assigns a movie texture to the current material and plays it.

var movTexture : MovieTexture;

function Start () {
renderer.material.mainTexture = movTexture;
movTexture.Play();
}

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
public MovieTexture movTexture;
void Start() {
renderer.material.mainTexture = movTexture;
movTexture.Play();
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

public movTexture as MovieTexture

def Start():
renderer.material.mainTexture = movTexture
movTexture.Play()