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Adds a force to the rigidbody. As a result the rigidbody will start moving.
// Adds a force upwards in the global coordinate system
function FixedUpdate () {
rigidbody.AddForce (Vector3.up * 10);
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void FixedUpdate() {
rigidbody.AddForce(Vector3.up * 10);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def FixedUpdate():
rigidbody.AddForce((Vector3.up * 10))
Adds a force to the rigidbody. As a result the rigidbody will start moving.
// Adds a force upwards in the global coordinate system
function FixedUpdate () {
rigidbody.AddForce (0, 10, 0);
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void FixedUpdate() {
rigidbody.AddForce(0, 10, 0);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def FixedUpdate():
rigidbody.AddForce(0, 10, 0)
If you want to apply a force over several frames you should apply it inside FixedUpdate instead of Update.