EditorGUI.MaskField Manual     Reference     Scripting  
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EditorGUI.MaskField

static function MaskField (position : Rect, label : GUIContent, mask : int, displayedOptions : string[], style : GUIStyle = EditorStyles.popup) : int

static function MaskField (position : Rect, label : String, mask : int, displayedOptions : string[], style : GUIStyle = EditorStyles.popup) : int

static function MaskField (position : Rect, mask : int, displayedOptions : string[], style : GUIStyle = EditorStyles.popup) : int

Parameters

NameDescription
position Rectangle on the screen to use for this control.
label Label for the field.
mask The current mask to display.
displayedOption A string array containing the labels for each flag.
style Optional GUIStyle.

Returns

int - The value modified by the user.

Description

Make a field for masks.


Simple window that shows the mask field.

class SimpleMaskUsage extends EditorWindow {
@MenuItem("Examples/Mask Field Usage")
static function Init() {
var window = GetWindow(SimpleMaskUsage);
window.Show();
}

var flags : int = 0;
var options : String[] = ["CanJump", "CanShoot", "CanSwim"];
function OnGUI() {
flags = EditorGUI.MaskField (new Rect (0, 0, 300, 20), "Player Flags", flags, options, false);
}
}