The dot product between two rotations.
print(Quaternion.Dot (transform.rotation, Quaternion.identity));
using UnityEngine;using System.Collections;public class example : MonoBehaviour { void Example() { print(Quaternion.Dot(transform.rotation, Quaternion.identity)); }}
import UnityEngineimport System.Collectionsclass example(MonoBehaviour): def Example(): print(Quaternion.Dot(transform.rotation, Quaternion.identity))