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The shared physic material of this collider.
Modifying this material will change the surface properties of all colliders using the material. In most cases you want to modify Collider.material instead.
var material : PhysicMaterial;
collider.sharedMaterial = material;
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public PhysicMaterial material;
void Example() {
collider.sharedMaterial = material;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public material as PhysicMaterial
def Example():
collider.sharedMaterial = material