ModelImporter Manual     Reference     Scripting  
Scripting > Editor Classes > ModelImporter
ModelImporter Inherits from AssetImporter

Model importer lets you modify model import settings from editor scripts.

Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.

Settings of this class match the ones exposed in Mesh Import Settings.

Variables
importMaterials

Import materials from file.

materialName

Material naming setting.

materialSearch

Existing material search setting.

globalScale

Global scale factor for importing.

isUseFileUnitsSupported

Is useFileUnits supported for this asset.

useFileUnits

Detect file units and import as 1FileUnit=1UnityUnit, otherwise it will import as 1cm=1UnityUnit.

addCollider

Add mesh colliders to imported meshes.

normalSmoothingAngle

Smoothing angle for calculating normals.

splitTangentsAcrossSeams

Should tangents be split across UV seams.

swapUVChannels

Swap primary and secondary UV channels when importing.

generateSecondaryUV

Generate secondary UV set for lightmapping.

secondaryUVAngleDistortion

Threshold for angle distortion when generating secondary UV

secondaryUVAreaDistortion

Threshold for area distortion when generating secondary UV

secondaryUVHardAngle

Hard angle for generating secondary UV

secondaryUVPackMargin

Margin to be left between charts when packing secondary UV

generateAnimations

Animation generation options.

optimizeMesh

Vertex optimization setting

normalImportMode

Normals import mode.

tangentImportMode

Tangents import mode.

bakeIK

Bake Inverse Kinematics (IK) when importing.

isBakeIKSupported

Is Bake Inverse Kinematics (IK) supported by this importer.

isTangentImportSupported

Is import of tangents supported by this importer.

meshCompression

Mesh compression setting.

animationCompression

Animation compression setting.

animationRotationError

Allowed error of animation rotation compression.

animationPositionError

Allowed error of animation position compression.

animationScaleError

Allowed error of animation scale compression.

splitAnimations

Should animation be split into multiple clips when importing.

animationWrapMode

The default wrap mode for the generated animation clips.

clipAnimations

Animation clips to split animation into.

Inherited members
Inherited Variables
assetPath

The path name of the asset for this importer (Read Only)

name

The name of the object.

hideFlags

Should the object be hidden, saved with the scene or modifiable by the user?

Inherited Functions
GetInstanceID

Returns the instance id of the object.

ToString

Returns the name of the game object.

Inherited Class Functions
GetAtPath

Retrieves the asset importer for the asset at path.

operator bool

Does the object exist?

Instantiate

Clones the object original and returns the clone.

Destroy

Removes a gameobject, component or asset.

DestroyImmediate

Destroys the object obj immediately. It is strongly recommended to use Destroy instead.

FindObjectsOfType

Returns a list of all active loaded objects of Type type.

FindObjectOfType

Returns the first active loaded object of Type type.

operator ==

Compares if two objects refer to the same

operator !=

Compares if two objects refer to a different object

DontDestroyOnLoad

Makes the object target not be destroyed automatically when loading a new scene.