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Color or depth buffer part of a RenderTexture.
A single RenderTexture object represents both color and depth buffers, but many complex rendering algorithms require using the same depth buffer with multiple color buffers or vice versa.
This class represents either a color or a depth buffer part of a RenderTexture.
See Also: RenderTexture.colorBuffer, RenderTexture.depthBuffer, Graphics.activeColorBuffer, Graphics.activeDepthBuffer, Graphics.SetRenderTarget.