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Is a streamed audio clip ready to play? (Read Only)
If the AudioClip is downloading from a web site, this returns if enough data has been downloaded so playback should be able to start without interruptions. For AudioClips not associated with a web stream, this value always returns true.
function Start () {
var www : WWW = new WWW("www.example.com");
audio.clip = www.audioClip;
}
function Update () {
if(!audio.isPlaying && audio.clip.isReadyToPlay)
audio.Play();
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Start() {
WWW www = new WWW("www.example.com");
audio.clip = www.audioClip;
}
void Update() {
if (!audio.isPlaying && audio.clip.isReadyToPlay)
audio.Play();
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Start():
www as WWW = WWW('www.example.com')
audio.clip = www.audioClip
def Update():
if (not audio.isPlaying) and audio.clip.isReadyToPlay:
audio.Play()