InteractiveCloth.isTeared Manual     Reference     Scripting  
Scripting > Runtime Classes > InteractiveCloth
InteractiveCloth.isTeared

var isTeared : boolean

Description

Did the cloth tear? (Read Only)

See Also: tearFactor variable.

JavaScript
function Update() {
if(transform.GetComponent(InteractiveCloth).isTeared)
Debug.Log("Cloth teared!");
}

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Update() {
if (transform.GetComponent<InteractiveCloth>().isTeared)
Debug.Log("Cloth teared!");

}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Update():
if transform.GetComponent[of InteractiveCloth]().isTeared:
Debug.Log('Cloth teared!')