AnimationState Manual     Reference     Scripting  
Scripting > Runtime Classes > AnimationState
AnimationState Inherits from TrackedReference

The AnimationState gives full control over animation blending.

In most cases the Animation interface is sufficient and easier to use. Use the AnimationState if you need full control over the animation blending any playback process.

The AnimationState interface allows you to modify speed, weight, time and layers while any animation is playing. You can also setup animation mixing and wrapMode.

The Animation

Variables
enabled

Enables / disables the animation.

weight

The weight of animation

wrapMode

Wrapping mode of the animation.

time

The current time of the animation

normalizedTime

The normalized time of the animation.

speed

The playback speed of the animation. 1 is normal playback speed.

normalizedSpeed

The normalized playback speed.

length

The length of the animation clip in seconds.

layer

The layer of the animation. When calculating the final blend weights, animations in higher layers will get their weights

clip

The clip that is being played by this animation state.

name

The name of the animation

blendMode

Which blend mode should be used?

Functions
AddMixingTransform

Adds a transform which should be animated. This allows you to reduce the number of animations you have to create.

RemoveMixingTransform

Removes a transform which should be animated.