Terrain.heightmapMaximumLOD Manual     Reference     Scripting  
Scripting > Runtime Classes > Terrain
Terrain.heightmapMaximumLOD

var heightmapMaximumLOD : int

Description

Lets you essentially lower the heightmap resolution used for rendering

This can be used on low end cards to never display the highest lod terrain. A value of 0 means always showing highest detail. A value of 1 means the triangle count will be reduced to 1/4th. The heightmap resolution will be halved for width and height.

JavaScript
function Start () {
Terrain.activeTerrain.heightmapMaximumLOD = 1;
}

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Start() {
Terrain.activeTerrain.heightmapMaximumLOD = 1;
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Start():
Terrain.activeTerrain.heightmapMaximumLOD = 1