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Returns a vector that is made from the largest components of two vectors.
See Also: Min function.
var a : Vector4 = Vector4 (1, 2, 3, 5);
var b : Vector4 = Vector4 (4, 3, 2, 0);
print (Vector4.Max(a,b)); // prints (4.0,3.0,3.0,5.0)
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public Vector4 a = new Vector4(1, 2, 3, 5);
public Vector4 b = new Vector4(4, 3, 2, 0);
void Example() {
print(Vector4.Max(a, b));
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public a as Vector4 = Vector4(1, 2, 3, 5)
public b as Vector4 = Vector4(4, 3, 2, 0)
def Example():
print(Vector4.Max(a, b))