Mathf.LerpAngle Manual     Reference     Scripting  
Scripting > Runtime Classes > Mathf
Mathf.LerpAngle

static function LerpAngle (a : float, b : float, t : float) : float

Description

Same as Lerp but makes sure the values interpolate correctly when they wrap around 360 degrees.

Variables a and b are assumed to be in degrees.

JavaScript
// Fades from minimum to maximum in one second

var minAngle = 0.0;
var maxAngle = 90.0;

function Update () {
var angle : float = Mathf.LerpAngle(minAngle, maxAngle, Time.time);
transform.eulerAngles = Vector3(0, angle, 0);
}

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
public float minAngle = 0.0F;
public float maxAngle = 90.0F;
void Update() {
float angle = Mathf.LerpAngle(minAngle, maxAngle, Time.time);
transform.eulerAngles = new Vector3(0, angle, 0);
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

public minAngle as single = 0.0F

public maxAngle as single = 90.0F

def Update():
angle as single = Mathf.LerpAngle(minAngle, maxAngle, Time.time)
transform.eulerAngles = Vector3(0, angle, 0)