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EditorWindow.OnSelectionChange

function OnSelectionChange () : void

Description

Called whenever the selection has changed.


Saves the current selection and load it later with a simple click.

// Simple example that lets you save the current selection and load it.

class SelectionChange extends EditorWindow {
var selectionIDs : int[];
@MenuItem("Example/Selection Saver")
static function Init() {
var window = GetWindow(SelectionChange);
window.Show();
}
function OnGUI() {
if(GUILayout.Button("Save"))
SaveSelection();
if(GUILayout.Button("Load"))
LoadLastSavedSelection();
}
function OnSelectionChange() {
selectionIDs = Selection.instanceIDs;
}
function SaveSelection() {
var saveStr = "";
for(var i : int in selectionIDs)
saveStr += i.ToString() + ";";
saveStr = saveStr.TrimEnd(char.Parse(";"));
EditorPrefs.SetString("SelectedIDs",saveStr);
}
function LoadLastSavedSelection() {
var strIDs : String[] = EditorPrefs.GetString("SelectedIDs").Split(char.Parse(";"));

var ids : int[] = new int[strIDs.Length];
for(var i = 0; i < strIDs.Length; i++)
ids[i] = parseInt(strIDs[i]);
Selection.instanceIDs = ids;
}
}