Handles.ConeCap Manual     Reference     Scripting  
Scripting > Editor Classes > Handles
Handles.ConeCap

static function ConeCap (controlID : int, position : Vector3, rotation : Quaternion, size : float) : void

Description

Draw a Cone. Pass this into handle functions.

Note: Use HandleUtility.GetHandleSize where you might want to have constant screen-sized handles.


Cone Cap in the Scene View.

// Draw one cone on each axis that points where the transform is looking at
//
// Usage: Attach the "DummyCubeCapScript.js" script to any Object you want
// See this working on

@CustomEditor (DummyConeCapScript)
class ConeCap extends Editor {

var coneSize : float = 1;

function OnSceneGUI () {
Handles.color = Color.red;
Handles.ConeCap(0,
target.transform.position + Vector3(-5,0,0),
target.transform.rotation,
coneSize);
Handles.color = Color.green;
Handles.ConeCap(0,
target.transform.position + Vector3(0,-5,0),
target.transform.rotation,
coneSize);
Handles.color = Color.blue;
Handles.ConeCap(0,
target.transform.position + Vector3(0,0,-5),
target.transform.rotation,
coneSize);
}
}

And the script attached to this Handle:

//DummyCubeCapScript.js

Debug.Log("I have CubeCap Handles attached to this transform!");