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The point of contact.
// Print how many points are colliding this transform
// And print the first point that is colliding.
function OnCollisionEnter(other : Collision) {
print("Points colliding: " + other.contacts.Length);
print("First point that collided: " + other.contacts[0].point);
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void OnCollisionEnter(Collision other) {
print("Points colliding: " + other.contacts.Length);
print("First point that collided: " + other.contacts[0].point);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def OnCollisionEnter(other as Collision):
print(('Points colliding: ' + other.contacts.Length))
print(('First point that collided: ' + other.contacts[0].point))