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Returns specific acceleration measurement which occurred during last frame. (Does not allocate temporary variables)
// Calculates weighted sum of acceleration measurements which occurred during the last frame
// Might be handy if you want to get more precise measurements
function Update () {
var acceleration:Vector3 = Vector3.zero;
for (var i = 0; i < Input.accelerationEventCount; ++i) {
var accEvent:AccelerationEvent = Input.GetAccelerationEvent(i);
acceleration += accEvent.acceleration * accEvent.deltaTime;
}
print (acceleration);
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Update() {
Vector3 acceleration = Vector3.zero;
int i = 0;
while (i < Input.accelerationEventCount) {
AccelerationEvent accEvent = Input.GetAccelerationEvent(i);
acceleration += accEvent.acceleration * accEvent.deltaTime;
++i;
}
print(acceleration);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Update():
acceleration as Vector3 = Vector3.zero
i as int = 0
while i < Input.accelerationEventCount:
accEvent as AccelerationEvent = Input.GetAccelerationEvent(i)
acceleration += (accEvent.acceleration * accEvent.deltaTime)
++i
print(acceleration)