EditorGUILayout.MaskField Manual     Reference     Scripting  
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EditorGUILayout.MaskField

static function MaskField (label : GUIContent, mask : int, displayedOptions : string[], style : GUIStyle, params options : GUILayoutOption[]) : int

static function MaskField (label : String, mask : int, displayedOptions : string[], style : GUIStyle, params options : GUILayoutOption[]) : int

static function MaskField (label : GUIContent, mask : int, displayedOptions : string[], params options : GUILayoutOption[]) : int

static function MaskField (label : String, mask : int, displayedOptions : string[], params options : GUILayoutOption[]) : int

static function MaskField (mask : int, displayedOptions : string[], style : GUIStyle, params options : GUILayoutOption[]) : int

static function MaskField (mask : int, displayedOptions : string[], params options : GUILayoutOption[]) : int

Parameters

NameDescription
label Prefix label of the field
mask The current mask to display.
displayedOption A string array containing the labels for each flag.
options An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight

Returns

int - The value modified by the user.

Description

Make a field for masks.


Simple window that shows the mask field.

class SimpleMaskUsage extends EditorWindow {
@MenuItem("Examples/Mask Field Usage")
static function Init() {
var window = GetWindow(SimpleMaskUsage);
window.Show();
}

var flags : int = 0;
var options : String[] = ["CanJump", "CanShoot", "CanSwim"];
function OnGUI() {
flags = EditorGUILayout.MaskField ("Player Flags", flags, options);
}
}