Material.SetTextureScale Manual     Reference     Scripting  
Scripting > Runtime Classes > Material
Material.SetTextureScale

function SetTextureScale (propertyName : String, scale : Vector2) : void

Description

Sets the placement scale of texture propertyName.

Common texture names used by Unity's builtin shaders:
"_MainTex" is the main diffuse texture. This can also be accessed via mainTextureScale property.
"_BumpMap" is the normal map.
"_Cube" is the reflection cubemap.

See Also: mainTextureScale property, GetTextureScale.

JavaScript
function Update () {
// Animates main texture scale in a funky way!
var scaleX : float = Mathf.Cos (Time.time) * 0.5 + 1;
var scaleY : float = Mathf.Sin (Time.time) * 0.5 + 1;
renderer.material.SetTextureScale ("_MainTex", Vector2(scaleX,scaleY));
}

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Update() {
float scaleX = Mathf.Cos(Time.time) * 0.5F + 1;
float scaleY = Mathf.Sin(Time.time) * 0.5F + 1;
renderer.material.SetTextureScale("_MainTex", new Vector2(scaleX, scaleY));
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Update():
scaleX as single = ((Mathf.Cos(Time.time) * 0.5F) + 1)
scaleY as single = ((Mathf.Sin(Time.time) * 0.5F) + 1)
renderer.material.SetTextureScale('_MainTex', Vector2(scaleX, scaleY))