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The maximum distance at which trees are rendered
The higher this is, the further the distance trees can be seen and the slower it will run.
See Also: Terrain.treeBillboardDistance
function Start () {
Terrain.activeTerrain.treeDistance = 2000;
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Start() {
Terrain.activeTerrain.treeDistance = 2000;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Start():
Terrain.activeTerrain.treeDistance = 2000