Terrain.treeDistance Manual     Reference     Scripting  
Scripting > Runtime Classes > Terrain
Terrain.treeDistance

var treeDistance : float

Description

The maximum distance at which trees are rendered

The higher this is, the further the distance trees can be seen and the slower it will run.

See Also: Terrain.treeBillboardDistance

JavaScript
function Start () {
Terrain.activeTerrain.treeDistance = 2000;
}

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Start() {
Terrain.activeTerrain.treeDistance = 2000;
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Start():
Terrain.activeTerrain.treeDistance = 2000