|
Set a named color value.
Many shaders use more than one color. Use SetColor to change the propertyName color.
Common color names used by Unity's builtin shaders:
"_Color" is the main color of a material. This can also be accessed via color property.
"_SpecColor" is the specular color of a material (used in specular/glossy/vertexlit shaders).
"_Emission" is the emissive color of a material (used in vertexlit shaders).
"_ReflectColor" is the reflection color of the material (used in reflective shaders).
See Also: color property, GetColor.
function Start () {
// Set glossy shader so that specular color is used
renderer.material.shader = Shader.Find (" Glossy");
// Set red specular highlights
renderer.material.SetColor ("_SpecColor", Color.red);
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Start() {
renderer.material.shader = Shader.Find(" Glossy");
renderer.material.SetColor("_SpecColor", Color.red);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Start():
renderer.material.shader = Shader.Find(' Glossy')
renderer.material.SetColor('_SpecColor', Color.red)