AudioEchoFilter.delay Manual     Reference     Scripting  
Scripting > Runtime Classes > AudioEchoFilter
AudioEchoFilter.delay

var delay : float

Description

Echo delay in ms. 10 to 5000. Default = 500.

JavaScript
// Set the delay on the chorus filter to the max working value.

@script RequireComponent(AudioSource)
@script RequireComponent(AudioEchoFilter)

function Start() {
GetComponent(AudioEchoFilter).delay = 5000;
}

using UnityEngine;
using System.Collections;

[RequireComponent(typeof(AudioSource))]
[RequireComponent(typeof(AudioEchoFilter))]
public class example : MonoBehaviour {
void Start() {
GetComponent<AudioEchoFilter>().delay = 5000;
}
}

import UnityEngine
import System.Collections

[RequireComponent(AudioSource)]
[RequireComponent(AudioEchoFilter)]
class example(MonoBehaviour):

def Start():
GetComponent[of AudioEchoFilter]().delay = 5000