Reference Manual
Refer to the information on these pages for details on working in-depth with various aspects of Unity.
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- Components
- Pathfinding
- Animation Components
- Asset Components
- Audio Components
- Physics Components
- The GameObject
- Image Effect Scripts
- Antialiasing (PostEffect)
- Bloom and Lens Flares
- Color Correction Curves
- Contrast Enhance
- Crease
- Depth of Field 3.4
- Tonemapping
- Edge Detect Effect Normals
- Fisheye image effect
- Global Fog
- Sun Shafts
- Tilt Shift
- Vignetting
- Blur image effect
- Color Correction image effect
- Contrast Stretch image effect
- Edge Detection image effect
- Glow image effect
- Grayscale image effect
- Motion Blur image effect
- Noise image effect
- Sepia Tone image effect
- Screen Space Ambient Occlusion (SSAO) image effect
- Twirl image effect
- Vortex image effect
- Settings Managers
- Mesh Components
- Network Group
- Effects
- Rendering Components
- Transform Component
- UnityGUI Group
- Wizards
- Terrain Engine Guide
- Tree Creator Guide
- Animation View Guide
- GUI Scripting Guide
- Network Reference Guide
- Asset Server Guide
- Built-in Shader Guide
- Unity's Rendering behind the scenes
- Shader Reference
- ShaderLab syntax: Shader
- Writing Surface Shaders
- Writing vertex and fragment shaders
- Advanced ShaderLab topics
- ShaderLab builtin values
- Scripting Concepts