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Gets the placement offset of texture propertyName.
Common texture names used by Unity's builtin shaders:
"_MainTex" is the main diffuse texture. This can also be accessed via mainTextureOffset property.
"_BumpMap" is the normal map.
"_Cube" is the reflection cubemap.
See Also: mainTextureOffset property, SetTextureOffset.
print(renderer.material.GetTextureOffset("_MainTex"));
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
print(renderer.material.GetTextureOffset("_MainTex"));
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
print(renderer.material.GetTextureOffset('_MainTex'))