EditorWindow.autoRepaintOnSceneChange Manual     Reference     Scripting  
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EditorWindow.autoRepaintOnSceneChange

var autoRepaintOnSceneChange : boolean

Description

Does the window automatically repaint whenever the scene has changed?


Editor Window that renders what the main camera is "seeing".

// C# example
// Simple script that lets you render the main camera in an editor Window.

using UnityEngine;
using UnityEditor;

public class CameraViewer : EditorWindow {
Camera camera = Camera.main;
RenderTexture renderTexture;

[MenuItem("Example/Camera viewer")]
static void Init() {
EditorWindow editorWindow = GetWindow(typeof(CameraViewer));
editorWindow.autoRepaintOnSceneChange = true;
editorWindow.Show();
}
public void Awake () {
renderTexture = new RenderTexture((int)position.width,
(int)position.height,
(int)RenderTextureFormat.ARGB32 );
}
public void Update() {
if(camera != null) {
camera.targetTexture = renderTexture;
camera.Render();
camera.targetTexture = null;
}
if(renderTexture.width != position.width ||
renderTexture.height != position.height)
renderTexture = new RenderTexture((int)position.width,
(int)position.height,
(int)RenderTextureFormat.ARGB32 );
}
void OnGUI() {
GUI.DrawTexture( new Rect( 0.0f, 0.0f, position.width, position.height), renderTexture );
}
}