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Returns true if vectors different.
Very close vectors are treated as being equal.
var other : Transform;
if (other && transform.position != other.position)
print ("I'm at the different place than the other transform!");
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public Transform other;
void Example() {
if (other && transform.position != other.position)
print("I'm at the different place than the other transform!");
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public other as Transform
def Example():
if other and (transform.position != other.position):
print('I\'m at the different place than the other transform!')