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A variant of Debug.Log that logs an error message to the console.
var memberVariable : Transform;
if(memberVariable == null)
Debug.LogError("memberVariable must be set to point to a Transform.");
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public Transform memberVariable;
void Example() {
if (memberVariable == null)
Debug.LogError("memberVariable must be set to point to a Transform.");
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public memberVariable as Transform
def Example():
if memberVariable == null:
Debug.LogError('memberVariable must be set to point to a Transform.')
A variant of Debug.Log that logs an error message to the console.
When you select the message in the console a connection to the context object will be drawn. This is very useful if you want know on which object an error occurs.
var memberVariable : Transform;
if(memberVariable == null)
Debug.LogError("memberVariable must be set to point to a Transform.", transform);
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public Transform memberVariable;
void Example() {
if (memberVariable == null)
Debug.LogError("memberVariable must be set to point to a Transform.", transform);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public memberVariable as Transform
def Example():
if memberVariable == null:
Debug.LogError('memberVariable must be set to point to a Transform.', transform)