|
Name | Description |
---|---|
windowID | the identifier used when you created the window in the Window call. |
Bring a specific window to back of the floating windows.
// Draws 2 overlapped windows and when clicked on 1 window's button
// Brings the window to the back.
private var windowRect : Rect = Rect (20, 20, 120, 50);
private var windowRect2 : Rect = Rect (80, 20, 120, 50);
function OnGUI () {
windowRect = GUI.Window (0, windowRect, DoMyFirstWindow, "First");
windowRect2 = GUI.Window (1, windowRect2, DoMySecondWindow, "Second" );
}
function DoMyFirstWindow (windowID : int) {
if (GUI.Button (Rect (10,20,100,20), "Put Back"))
GUI.BringWindowToBack(0);
GUI.DragWindow(Rect (0,0, 10000, 20));
}
function DoMySecondWindow (windowID : int) {
if (GUI.Button (Rect (10,20,100,20), "Put Back"))
GUI.BringWindowToBack(1);
GUI.DragWindow(Rect (0,0, 10000, 20));
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
private Rect windowRect = new Rect(20, 20, 120, 50);
private Rect windowRect2 = new Rect(80, 20, 120, 50);
void OnGUI() {
windowRect = GUI.Window(0, windowRect, DoMyFirstWindow, "First");
windowRect2 = GUI.Window(1, windowRect2, DoMySecondWindow, "Second");
}
void DoMyFirstWindow(int windowID) {
if (GUI.Button(new Rect(10, 20, 100, 20), "Put Back"))
GUI.BringWindowToBack(0);
GUI.DragWindow(new Rect(0, 0, 10000, 20));
}
void DoMySecondWindow(int windowID) {
if (GUI.Button(new Rect(10, 20, 100, 20), "Put Back"))
GUI.BringWindowToBack(1);
GUI.DragWindow(new Rect(0, 0, 10000, 20));
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
private windowRect as Rect = Rect(20, 20, 120, 50)
private windowRect2 as Rect = Rect(80, 20, 120, 50)
def OnGUI():
windowRect = GUI.Window(0, windowRect, DoMyFirstWindow, 'First')
windowRect2 = GUI.Window(1, windowRect2, DoMySecondWindow, 'Second')
def DoMyFirstWindow(windowID as int):
if GUI.Button(Rect(10, 20, 100, 20), 'Put Back'):
GUI.BringWindowToBack(0)
GUI.DragWindow(Rect(0, 0, 10000, 20))
def DoMySecondWindow(windowID as int):
if GUI.Button(Rect(10, 20, 100, 20), 'Put Back'):
GUI.BringWindowToBack(1)
GUI.DragWindow(Rect(0, 0, 10000, 20))