Handles.Slider Manual     Reference     Scripting  
Scripting > Editor Classes > Handles
Handles.Slider

static function Slider (position : Vector3, direction : Vector3) : Vector3

static function Slider (position : Vector3, direction : Vector3, size : float, drawFunc : DrawCapFunction, snap : float) : Vector3

Parameters

NameDescription
position the position of the current point.
direction the direction of the sliding.
float 3D size the size of the handle - HandleUtility.GetHandleSize (position);
drawFunc the function to call for doing the actual drawing - by default, it's Handles.ArrowCap, but any function that has the same signature can be used. Note: Use HandleUtility.GetHandleSize where you might want to have constant screen-sized handles.

Description

Make a 3D slider

This will draw a 3D-draggable handle on the screen. The handle is constrained to sliding along a direction vector in 3D space.


Slider handle in the Scene View.

// Simple script that creates a Magenta Slide Handle that 
// points to (0,0,0) nomatter where the target GameObject is located.

@CustomEditor (Slide)
class SliderHandleJS extends Editor {
function OnSceneGUI () {
Handles.color = Color.magenta;
target.vectorPoint = Handles.Slider (target.transform.position,
Vector3.zero - target.transform.position);
if (GUI.changed)
EditorUtility.SetDirty (target);
}
}

And the script attached to this Handle:

// Usage: Place this script on the Game Object you want to use the
// editor-created slide handle.

@script ExecuteInEditMode()

var vectorPoint : Vector3 = Vector3(0,0,0);

function Update() {
Debug.Log("Looking at: " + vectorPoint);
}