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Returns true if your peer type is client.
function OnGUI() {
if (Network.isServer)
GUILayout.Label("Running as a server");
else if (Network.isClient)
GUILayout.Label("Running as a client");
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void OnGUI() {
if (Network.isServer)
GUILayout.Label("Running as a server");
else
if (Network.isClient)
GUILayout.Label("Running as a client");
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def OnGUI():
if Network.isServer:
GUILayout.Label('Running as a server')
elif Network.isClient:
GUILayout.Label('Running as a client')