Sets the value of the preference identified by key.
PlayerPrefs.SetFloat("Player Score", 10.0);
using UnityEngine;using System.Collections;public class example : MonoBehaviour { void Example() { PlayerPrefs.SetFloat("Player Score", 10.0F); }}
import UnityEngineimport System.Collectionsclass example(MonoBehaviour): def Example(): PlayerPrefs.SetFloat('Player Score', 10.0F)