Texture2D.Texture2D Manual     Reference     Scripting  
Scripting > Runtime Classes > Texture2D
Texture2D.Texture2D

static function Texture2D (width : int, height : int) : Texture2D

Description

Create a new empty texture.

The texture will be width by height size, with an ARGB32 TextureFormat, with mipmaps and in sRGB color space.

Usually you will want to set the colors of the texture after creating it, using SetPixel, SetPixels and Apply functions.

JavaScript
function Start () {
// Create a new texture and assign it to the renderer's material
var texture = new Texture2D (128, 128);
renderer.material.mainTexture = texture;
}

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Start() {
Texture2D texture = new Texture2D(128, 128);
renderer.material.mainTexture = texture;
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Start():
texture as Texture2D = Texture2D(128, 128)
renderer.material.mainTexture = texture

See Also: SetPixel, SetPixels, Apply functions.

static function Texture2D (width : int, height : int, format : TextureFormat, mipmap : boolean) : Texture2D

Description

Create a new empty texture.

The texture will be width by height size, with a given format, with mipmaps or without and in either the linear or sRGB color space.

Usually you will want to set the colors of the texture after creating it, using SetPixel, SetPixels and Apply functions.

JavaScript
function Start () {
// Create a new texture and assign it to the renderer's material
var texture = new Texture2D(128, 128, TextureFormat.ARGB32, false);
renderer.material.mainTexture = texture;
}

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Start() {
Texture2D texture = new Texture2D(128, 128, TextureFormat.ARGB32, false);
renderer.material.mainTexture = texture;
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Start():
texture as Texture2D = Texture2D(128, 128, TextureFormat.ARGB32, false)
renderer.material.mainTexture = texture

See Also: SetPixel, SetPixels, Apply functions.

static function Texture2D (width : int, height : int, format : TextureFormat, mipmap : boolean, linear : boolean) : Texture2D

Description

See Also: SetPixel, SetPixels, Apply functions.