GUI.Toolbar Manual     Reference     Scripting  
Scripting > Runtime Classes > GUI
GUI.Toolbar

static function Toolbar (position : Rect, selected : int, texts : string[]) : int

static function Toolbar (position : Rect, selected : int, images : Texture[]) : int

static function Toolbar (position : Rect, selected : int, content : GUIContent[]) : int

static function Toolbar (position : Rect, selected : int, texts : string[], style : GUIStyle) : int

static function Toolbar (position : Rect, selected : int, images : Texture[], style : GUIStyle) : int

static function Toolbar (position : Rect, selected : int, contents : GUIContent[], style : GUIStyle) : int

Parameters

NameDescription
position Rectangle on the screen to use for the toolbar.
selected The index of the selected button
texts An array of strings to show on the toolbar buttons.
images An array of textures on the toolbar buttons.
contents An array of text, image and tooltips for the toolbar buttons.
style The style to use. If left out, the button style from the current GUISkin is used.

Returns

int - The index of the selected button.

Description

Make a toolbar

JavaScript
var toolbarInt : int = 0;
var toolbarStrings : String[] = ["Toolbar1", "Toolbar2", "Toolbar3"];

function OnGUI () {
toolbarInt = GUI.Toolbar (Rect (25, 25, 250, 30), toolbarInt, toolbarStrings);
}

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
public int toolbarInt = 0;
public string[] toolbarStrings = new string[] {"Toolbar1", "Toolbar2", "Toolbar3"};
void OnGUI() {
toolbarInt = GUI.Toolbar(new Rect(25, 25, 250, 30), toolbarInt, toolbarStrings);
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

public toolbarInt as int = 0

public toolbarStrings as (string) = ('Toolbar1', 'Toolbar2', 'Toolbar3')

def OnGUI():
toolbarInt = GUI.Toolbar(Rect(25, 25, 250, 30), toolbarInt, toolbarStrings)