Joint.OnJointBreak Manual     Reference     Scripting  
Scripting > Runtime Classes > Joint
Joint.OnJointBreak

function OnJointBreak (breakForce : float) : void

Description

Called when a joint attached to the same game object broke.

When a force that is higher than the breakForce of the joint, the joint will break off. When the joint breaks off, OnJointBreak will be caled and the break force applied to the joint will be passed in. After OnJointBreak the joint will automatically be removed from the game object and deleted. See Also: Joint.breakForce

JavaScript
function OnJointBreak(breakForce : float) {
Debug.Log("A joint has just been broken!, force: " + breakForce);
}

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void OnJointBreak(float breakForce) {
Debug.Log("A joint has just been broken!, force: " + breakForce);
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def OnJointBreak(breakForce as single):
Debug.Log(('A joint has just been broken!, force: ' + breakForce))