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Sets profiler output file in built players.
Use it with Profiler.enabled to produce profiling information outside of the Unity Editor. Setting this property is not supported in the WebPlayer. The WebPlayer will output the profiling information next to your webplayer logfile. This produces a file with framerate See Also: Profiler.enabled
function Start () {
Profiler.logFile = "mylog.log";
Profiler.enabled = true;
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Start() {
Profiler.logFile = "mylog.log";
Profiler.enabled = true;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Start():
Profiler.logFile = 'mylog.log'
Profiler.enabled = true