Transform.worldToLocalMatrix Manual     Reference     Scripting  
Scripting > Runtime Classes > Transform
Transform.worldToLocalMatrix

var worldToLocalMatrix : Matrix4x4

Description

Matrix that transforms a point from world space into local space (Read Only).

If you're not familiar with using matrices for coordinate transformations, use Transform.InverseTransformPoint instead.

IMPORTANT: If you're setting shader parameters you MUST use Renderer.worldToLocalMatrix instead.