AudioHighPassFilter.cutoffFrequency Manual     Reference     Scripting  
Scripting > Runtime Classes > AudioHighPassFilter
AudioHighPassFilter.cutoffFrequency

var cutoffFrequency : float

Description

Highpass cutoff frequency in hz. 10.0 to 22000.0. Default = 5000.0.

JavaScript
// Moves the cuttoutFrequency from 10 to 22000 following a Sinus function
// Attach this to an audio source with a HighPassFilter to listen it working.

@script RequireComponent(AudioSource)
@script RequireComponent(AudioHighPassFilter)

function Update() {
GetComponent(AudioHighPassFilter).cutoffFrequency = (Mathf.Sin(Time.time)*11010 + 11000);
}

using UnityEngine;
using System.Collections;

[RequireComponent(typeof(AudioSource))]
[RequireComponent(typeof(AudioHighPassFilter))]
public class example : MonoBehaviour {
void Update() {
GetComponent<AudioHighPassFilter>().cutoffFrequency = Mathf.Sin(Time.time) * 11010 + 11000;
}
}

import UnityEngine
import System.Collections

[RequireComponent(AudioSource)]
[RequireComponent(AudioHighPassFilter)]
class example(MonoBehaviour):

def Update():
GetComponent[of AudioHighPassFilter]().cutoffFrequency = ((Mathf.Sin(Time.time) * 11010) + 11000)