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Get a named texture.
Many shaders use more than one texture. Use GetTexture to get the propertyName texture.
Common texture names used by Unity's builtin shaders:
"_MainTex" is the main diffuse texture. This can also be accessed via mainTexture property.
"_BumpMap" is the normal map.
"_Cube" is the reflection cubemap.
See Also: mainTexture property, SetTexture.
function Start () {
var tex : Texture = renderer.material.GetTexture ("_BumpMap");
if (tex)
print ("My bumpmap is " + tex.name);
else
print ("I have no bumpmap!");
}