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Make the rendering position reflect the camera's position in the scene.
Call this to end the effect of setting worldToCameraMatrix.
camera.ResetWorldToCameraMatrix();
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
camera.ResetWorldToCameraMatrix();
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
camera.ResetWorldToCameraMatrix()