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Allows you to override the solver iteration count per rigidbody.
The solverIterationCount determines how accuratly joints and contacts are resolved. If you are having trouble with jointed bodies oscillating and behaving erratically setting a higher solver iteration count may improve their stability.
rigidbody.solverIterationCount = 10;
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
rigidbody.solverIterationCount = 10;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
rigidbody.solverIterationCount = 10