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Un- / Mutes the AudioSource. Mute sets the volume=0, Un-Mute restore the original volume.
// Mutes-Unmutes the sound of this transfor each time the user presses space.
function Update() {
if(Input.GetKeyDown(KeyCode.Space)) {
if(audio.mute)
audio.mute = false;
else
audio.mute = true;
}
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Update() {
if (Input.GetKeyDown(KeyCode.Space))
if (audio.mute)
audio.mute = false;
else
audio.mute = true;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Update():
if Input.GetKeyDown(KeyCode.Space):
if audio.mute:
audio.mute = false
else:
audio.mute = true