AudioSource.mute Manual     Reference     Scripting  
Scripting > Runtime Classes > AudioSource
AudioSource.mute

var mute : boolean

Description

Un- / Mutes the AudioSource. Mute sets the volume=0, Un-Mute restore the original volume.

JavaScript
// Mutes-Unmutes the sound of this transfor each time the user presses space.    

function Update() {
if(Input.GetKeyDown(KeyCode.Space)) {
if(audio.mute)
audio.mute = false;
else
audio.mute = true;
}
}

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Update() {
if (Input.GetKeyDown(KeyCode.Space))
if (audio.mute)
audio.mute = false;
else
audio.mute = true;

}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Update():
if Input.GetKeyDown(KeyCode.Space):
if audio.mute:
audio.mute = false
else:
audio.mute = true