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The normal of the surface we collided with in world space.
// print the point's normal we impacted
function OnControllerColliderHit(hit : ControllerColliderHit) {
Debug.Log("Normal vector we collided at: " + hit.normal);
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void OnControllerColliderHit(ControllerColliderHit hit) {
Debug.Log("Normal vector we collided at: " + hit.normal);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def OnControllerColliderHit(hit as ControllerColliderHit):
Debug.Log(('Normal vector we collided at: ' + hit.normal))
Note: When the CharacterController is colliding with an edge or a corner rather than a flat surface, the reported normal may be different when colliding with BoxColliders than when colliding with MeshColliders. This is due to a limitation in how PhysX handles Capsule/BoxCollider collisions.