The center of the capsule, measured in the object's local space.
// Reset the center to the transform's positioncollider.center = Vector3.zero;
using UnityEngine;using System.Collections;public class example : MonoBehaviour { void Example() { collider.center = Vector3.zero; }}
import UnityEngineimport System.Collectionsclass example(MonoBehaviour): def Example(): collider.center = Vector3.zero