|
Name | Description |
---|---|
position | Rectangle on the screen to use for the slider. |
label | Optional label in front of the slider. |
value | The value the slider shows. This determines the position of the draggable thumb. |
leftValue | The value at the left end of the slider. |
rightValue | The value at the right end of the slider. |
float - The value that has been set by the user.
Make a slider the user can drag to change a value between a min and a max.
Slider in an Editor Window.
// Editor script that lets you scale the selected GameObject between 1 and 100
class EditorGUISlider extends EditorWindow {
var scale : float = 1.0;
@MenuItem("Examples/EditorGUI Slider usage")
static function Init() {
var window = GetWindow(EditorGUISlider);
window.position = Rect(0,0,150,30);
window.Show();
}
function OnGUI() {
scale = EditorGUI.Slider(Rect(5,5,150,20),scale,1, 100);
}
function OnInspectorUpdate() {
if(Selection.activeTransform)
Selection.activeTransform.localScale = Vector3(scale, scale, scale);
}
}
Name | Description |
---|---|
position | Rectangle on the screen to use for the slider. |
label | Optional label in front of the slider. |
property | The value the slider shows. This determines the position of the draggable thumb. |
leftValue | The value at the left end of the slider. |
rightValue | The value at the right end of the slider. |
Make a slider the user can drag to change a value between a min and a max.